#개발운영노트#cache#CPU#프로그래밍#CacheLine#멀티스레딩#멀티코어#CacheLineOwnership#CoherencyMiss#FalseSharing#개발팀운영#CacheMiss#tessellation#nanite#장애대응#UE4#DX12#invalidate#DX11#개발문화#SM6#Alignment#그래픽스#SM5#PBR#AI#DataLayout#alignas#GraphicsEngineer#RenderingArchitecture#LowLevelAPI#CommandQueue#DescriptorHeap#WaveIntrinsics#개발자멘토링#MESI#PhysicallyBasedRendering#UnifiedShader#D3D10#개발팀관리#SSAO#Forward Rendering#Dockerize#운영프로세스#Branch Divergence#Wavefront#SIMT#Post Process Effect#Overlay Shader#UE2#고전렌더링파이프라인#Programmable Pipeline#Fixed Function Pipeline#개발자번아웃#ai코드리뷰#바이브코딩#reasoning#가상 인프라#Lockstep#deferredshading#프롬프트엔지니어링#Redis Cluster#Deferred Rendering#ComputeShader#ue5#업무효율화#프레넬 방정식#fresnel equation#determinism#rendering pipeline#사원수#Compute Shader#가설검증#PostProcessing#기술부채#Locality#AGI#개발자전망#UnrealEngine#refraction#개발조직#NiaGARA#redis#문제정의#LUMEN#SIMD#긴급대응#SM4#nginx#UE3#2D게임 제작#랜더링파이프라인#3D 게임 제작#MSAA#AOS#개발프로세스#atomic#PeekMessage#직업훈련#Load Balance#GPGPU#stride#GetMessage#언리얼엔진#solver#graphics#복소평면#추론능력#CURSOR#레이트레이싱#RayTracing#Warp#Physics#리스크 관리#Material#Prefetch#Mutex#Reduction#복소수#스타트업#렌더링#dx10#회전#프로젝트관리#SOA#thread#의사결정#Reflection#버그